Skirmish Dice: WWII › How each tab works › Dice
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The Dice tab
What this tab is for
The Dice tab is your dice cup. You pick the dice, tap ROLL, and the app counts the hits for you.
Tap a heading below to open or close it. The page remembers which ones you left open.

When you'd use this tab
Use the Dice tab when:
- Your soldiers shoot, and you need to roll one die for each shot.
- You roll to see if a hit does damage, or if a soldier is saved.
- You take a test, like 2d6 that must be 9 or less to pass.
- You roll a big pile of dice and don't want to count them by hand.
Why use the app for this
Doing it by hand works, but the app makes it easier:
- Counting 20 dice by hand is slow. The app counts the hits in a blink.
- Dice can't fall off the table or land tilted.
- Every roll is fair. The app uses your phone's secure random numbers.
- The last rolls are kept in History, so you can check a roll later.
- You can save a roll you use a lot as a preset, so you set it up only once.
How to use it, step by step
Try it: your unit fires 6 shots and needs 4 or more to hit.
- Open the Dice tab. Make sure Roller is picked at the top.
- Find the d6 row. Tap +5 once. Now the pool has 6 dice. (Use + and − to add or take away one die.)
- Under Success, turn on Count successes. Set Target per die to 4+ with the + and − buttons.
- Tap the big ROLL button. The dice tumble and land.
- Read the big number. “3 / 6 successes” means 3 dice hit.
- Missed one you can reroll? Tap that die. Or tap Reroll fails to reroll every miss at once.
- Want this roll again later? Tap Save preset and type a name, like “Rifles”.
Where things are on the screen
The numbers on the pictures match the list under each picture. Gold boxes show where each thing is.

- Roller / Presets / History
- Your dice pool
- − and + for one die
- +5 adds five dice
- Dice tab

- ROLL button
- Save preset
- Your result
- Reroll buttons
Top
- Dice header
- The tab name. It stays at the top.
- Roller / Presets / History
- Three buttons in a row. Roller builds and rolls dice. Presets holds saved rolls. History lists past rolls.
Middle
- Dice pool card
- One row for each die type: d3, d6, d8, d10, d12, d20 and d100. Each row has −, the count, + and +5. The title shows how many dice you have, out of 100.
- Clear pool
- A wide button that empties the pool.
- Success card
- Count successes (an on/off switch) and Target per die. Check the total (a switch) lets you test the total against a value, with “Total ≤ value” or “Total ≥ value”.
- Modifiers & rerolls ▼
- Tap to open more choices: Modifier per die, Modifier to total, Natural 1 always fails, Natural max always succeeds, and Automatic reroll (None, Fails, 1s or Hits).
- ROLL
- The big gold button. It rolls everything in the pool.
- Save preset
- The plain button next to ROLL. It saves this pool with a name.
Bottom
- Result card
- Shows up after a roll. A big number shows the hits (or the total). Under it you see each die. PASS or FAIL shows if you used Check the total.
- Reroll buttons
- Reroll fails, Reroll 1s and Reroll hits. The number in ( ) tells how many dice each one will reroll.
- Tab bar
- The row of six tabs at the very bottom. The gold one is the tab you are on.
Why it matters in the game
- Hits decide who gets hurt. Getting the count right keeps the game fair for both players.
- Fast rolls keep the game moving, so nobody waits around.
- Crits and fumbles are marked, so you don't miss a special result.
What the words and numbers mean
- d6
- A die with 6 sides. The number after the d is the number of sides. A d20 has 20 sides. A d3 gives 1, 2 or 3.
- 2d6
- Roll two d6 and add them up.
- Dice pool
- All the dice you will roll in one tap. You can mix types, up to 100 dice.
- Target (4+)
- The number a die needs to succeed. 4+ means a 4, 5 or 6 works.
- Success or hit
- A die that made the target. Hits turn green. Misses stay gray.
- Crit (★)
- With Natural max always succeeds on, the top number (like a 6 on a d6) always works. It gets a gold rim and a star.
- Fumble (✕)
- With Natural 1 always fails on, a 1 always misses. It gets a red rim and an X.
- Modifier
- A number added to the roll. +1 per die adds 1 to every die. A total modifier adds to the sum once.
- Reroll
- Roll a die again. The new number replaces the old one.
- Total
- All the dice added together, plus any modifiers.
- PASS / FAIL
- Shows when you test the total against a value.
- Preset
- A saved roll with a name. Built-in presets come with the app.
- History
- A list of your last rolls with the time. ✓ means a hit and ✗ means a miss.
Good to know: undo and saving
- Rerolls replace the old result. There is no undo for a roll, but the old roll stays in History.
- Your pool, presets and roll history are saved on your phone. They are still there next time.
- History keeps your last 200 rolls. You can pick 50, 200 or 500 in Settings.
- Clear history asks first, then deletes every saved roll.
- Presets: tap one to load it. Your own presets have a Delete button. Start an empty pool gives you a blank pool.
- Dice too slow? Set Dice animation to Off or Fast in Settings.
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