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Cog & Clock: Battle Tracker › How each tab works › Dice

Dice tab icon
Tab 3 of 5 · Cog & Clock

The Dice tab

What this tab is for

The Dice tab rolls six-sided dice and works out your exact chance to hit and to do damage.

Tap a heading below to open or close it. The page remembers which ones you left open.

Dice tab on a phone, with numbered labels: 1 Roll / Odds; 2 Quick picks; 3 Dice; 4 Drop lowest; 5 Add stat / power; 6 Roll / Re-roll; 7 Total
The Dice tab (dark theme)

When you'd use this tab

Use the Dice tab when:

  • Your model attacks and you roll 2d6 or 3d6.
  • You want to drop the lowest die from an extra-die roll.
  • You wonder if an attack is worth it before you make it.

Why use the app for this

Doing it by hand works, but the app makes it easier:

  • One tap rolls and adds the dice, plus your stat.
  • The lowest die is dropped for you and shown faded.
  • Odds shows your exact chance, worked out from every possible roll. No guessing.

How to use it, step by step

Try it: you roll 3 dice, drop the lowest, and add 6.

  1. Open the Dice tab. Make sure Roll is picked at the top.
  2. Tap 3d6 drop 1. Dice shows 3 and Drop lowest shows 1.
  3. Set Add stat / power to +6 with the + button.
  4. Tap Roll. The dice show up. The faded one was dropped. The big number is your total.
  5. Want to know your odds? Tap Odds. It starts with 2 dice, Attack stat 6 and Target DEF 13. It reads “Hit 58.3%”. Change any number and the odds change right away.

Where things are on the screen

The numbers on the pictures match the list under each picture. Gold boxes show where each thing is.

Dice tab on a phone, with numbered labels: 1 Roll / Odds; 2 Quick picks; 3 Dice; 4 Drop lowest; 5 Add stat / power; 6 Roll / Re-roll; 7 Total
  1. Roll / Odds
  2. Quick picks
  3. Dice
  4. Drop lowest
  5. Add stat / power
  6. Roll / Re-roll
  7. Total
Dice tab on a phone, with numbered labels: 8 To hit inputs; 9 Target DEF; 10 Chance to hit; 11 Damage inputs; 12 Target ARM; 13 Chance of any damage
  1. To hit inputs
  2. Target DEF
  3. Chance to hit
  4. Damage inputs
  5. Target ARM
  6. Chance of any damage

Top

Roll / Odds
Two buttons. Roll rolls dice. Odds works out chances.

Middle: Roll

Quick picks
2d6, 3d6 and 3d6 drop 1.
Dice
How many d6 to roll, from 1 to 6.
Drop lowest
How many low dice to throw away.
Add stat / power
A number added to the total.
Roll / Re-roll
The big gold button.
Result
Each die, the dropped ones faded, and the total. All 1s or All 6s shows up when it happens.

Middle: Odds

To hit
Dice, Drop lowest, Attack stat and Target DEF. The answer reads Hit and a percent.
Damage
Dice, Drop lowest, Power and Target ARM. Shows Any damage, expected damage and a bar for each amount.
Bottom card
Expected damage per attack, plus switches for All 1s always miss and All 6s always hit.

Why it matters in the game

  • Knowing your odds helps you pick the best target.
  • Fast, fair rolls keep the game moving.

What the words and numbers mean

d6
A die with 6 sides.
2d6 / 3d6
Roll two or three d6 and add them.
Drop lowest
Throw away the smallest die before adding.
Stat / power
A number from the card that gets added to the dice.
Hit
Dice plus attack stat is equal to or more than the target's DEF.
DEF
Defence. How hard the target is to hit.
ARM
Armour. How much damage the target can block.
Damage
Dice plus power, minus ARM. It is never less than 0.
Percent (%)
The chance out of 100. 58% means about 58 times out of 100.
Expected damage
The average damage over many attacks.
All 1s / All 6s
With these switches on, all 1s always miss and all 6s always hit.

Good to know: undo and saving

  • Rolls are not saved. Each new roll replaces the last one.
  • The All 1s and All 6s switches are saved in your settings.
  • Turn on Vibrate on taps and rolls in Settings to feel each roll.

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