Nexus Games

Cog & Clock: Battle Tracker › How each tab works › Game

Game tab icon
Tab 2 of 5 · Cog & Clock

The Game tab

What this tab is for

The Game tab runs the battle. It shows the score, the round and phase, and every model's damage and effects.

Tap a heading below to open or close it. The page remembers which ones you left open.

Game tab on a phone, with numbered labels: 1 Scan and Sync (optional); 2 Undo; 3 Score for each player; 4 Round, player and phase; 5 Next phase; 6 Phase checklist; 7 Filters; 8 Tap a model to open it
The Game tab (dark theme)

When you'd use this tab

Use the Game tab when:

  • The game starts and you put your models on the table.
  • A model gets hit and you mark damage.
  • A turn ends and the next phase starts.
  • Someone scores a point.

Why use the app for this

Doing it by hand works, but the app makes it easier:

  • Each model gets its own damage boxes, so you don't need a pencil and paper card.
  • The app counts down effects and refills leader points for you.
  • A checklist shows what to do in each phase.
  • Undo takes back a mistake, up to 40 steps.

How to use it, step by step

Try it: your mech gets hit for 3 damage.

  1. Open the Game tab. Tap + Add models and add your cards for each player.
  2. Tap the mech's row. Its sheet opens with its damage boxes.
  3. Tap + under the boxes until it says 3. If it is a grid, pick the column with ‹ and ›.
  4. Tap Apply 3 damage. Three boxes get an ✕.
  5. Made a mistake? Tap Undo at the top right.
  6. Tap Close. Back on the Game tab, tap Next phase › when the phase is done.

Where things are on the screen

The numbers on the pictures match the list under each picture. Gold boxes show where each thing is.

Game tab on a phone, with numbered labels: 1 Scan and Sync (optional); 2 Undo; 3 Score for each player; 4 Round, player and phase; 5 Next phase; 6 Phase checklist; 7 Filters; 8 Tap a model to open it
  1. Scan and Sync (optional)
  2. Undo
  3. Score for each player
  4. Round, player and phase
  5. Next phase
  6. Phase checklist
  7. Filters
  8. Tap a model to open it
Game tab on a phone, with numbered labels: 9 Close; 10 Defence and armour; 11 Tap a box to mark damage; 12 How much damage; 13 Apply damage / Heal; 14 Effects and tokens
  1. Close
  2. Defence and armour
  3. Tap a box to mark damage
  4. How much damage
  5. Apply damage / Heal
  6. Effects and tokens
Game tab on a phone, with numbered labels: 15 + Add models; 16 Who goes first; 17 Rematch; 18 New empty game
  1. + Add models
  2. Who goes first
  3. Rematch
  4. New empty game

Top

Scan and Sync
Show up only if you turn on QR stickers or Two-phone sync in Settings.
Undo
Takes back the last game change. It shows only when there is something to undo.
Score boxes
One for each player, with − and +. The player whose turn it is has a gold border. Long-press a name to rename it.
Round card
Shows “Round 1 · Player 1” and the phase. Next phase › moves on. The three phase chips show where you are.

Middle

Checklist
Tick boxes for the phase. Hide checklist hides them.
Upkeep due
In the Control phase, effects that need upkeep show Pay and Drop buttons.
Filters
All, Player 1, Player 2 and ● Needs counters.
Model rows
Each model's label, name, health (like 28/28), DEF and ARM, and any effects. Tap a row to open it.

Model sheet

Damage boxes
Tap a box to mark it. Long-press a marked box to heal it.
Apply / Heal
Set the amount with − and +, then tap Apply damage or Heal.
Resource points
For leaders: − and +, and Allocate 1 point to another model. Models with allocated points get Use 1 and Return 1.
Effects and tokens
+ Effect / token adds one. Pick a name (or Burning, Slowed, Shielded, Stunned, Prone, Marked), a kind, an owner, how long it lasts and upkeep.
Card and notes
Shows the stats and weapons. Edit card, a notes box, Remove from play and Delete from game.

Bottom

+ Add models
Opens a list of your cards with + Player 1 and + Player 2.
Goes first
Tap to switch who goes first.
Rematch (same models)
Same models, but damage, effects, scores and the clock reset.
New empty game
Removes every model from the game. Your cards stay.

Why it matters in the game

  • Damage decides when a model is destroyed. Marking it right keeps the game fair.
  • Effects that run out on time, and points that refill, are easy to forget by hand. The app does it.
  • The score tells you when someone wins. A note shows up when a player reaches the points to win.

What the words and numbers mean

Round
Both players take one turn.
Phase
A part of a turn: Maintenance, then Control, then Activation.
Maintenance
Start of the turn. The app removes effects that ran out.
Control
The app refills or clears leader points. You pay upkeep and score.
Activation
Your models act. Then you pass the clock.
Score
Points from the scenario. The game shows a note when someone reaches the points to win (5 by default).
Damage box
One box is one point of damage. ✕ means marked.
Destroyed
Every box is marked. The model is out.
Disabled
Every box with that system letter is marked.
Effect
Something on a model, like Burning. You pick a kind: Continuous, Attached or Token. Tokens can stack, like ×3. An effect can last a set number of turns, or until you remove it.
Upkeep
A cost to keep an effect, paid in the Control phase.
Allocate
Give a leader's point to another model.
Needs counters
A model with damage, effects or allocated points.
Removed from play
Taken off the table but kept in the list.

Good to know: undo and saving

  • Undo takes back up to 40 game changes, one at a time.
  • The game is saved on your phone as you play.
  • Rematch and New empty game ask first if Ask before deleting is on in Settings.
  • With Two-phone sync on, Sync shares the game with a phone on the same Wi-Fi, or by QR codes.

All Cog & Clock tab guides · Back to the Cog & Clock page