Skirmish Dice: Strange Front › How each tab works › Activate
Tab 3 of 6 · Skirmish Dice: Strange Front
The Activate tab
What this tab is for
The Activate tab is a checklist of your squads. You tap each one when it has acted, so you never lose track.
Tap a heading below to open or close it. The page remembers which ones you left open.

When you'd use this tab
Use the Activate tab when:
- At the start of the game, you add your squads by name.
- Each time a squad acts, you tick it off.
- A squad gets pinned or loses models, and you want to keep count.
- Everyone has acted, and you end the turn.
Why use the app for this
Doing it by hand works, but the app makes it easier:
- No more tokens next to each model that get knocked over.
- A bar shows how many squads are done, like “2 of 5”.
- Pins, losses, Guts, Luck and Rift live on one card for each squad.
- Vehicle damage sits right on the vehicle's card.
- End turn clears every tick in one tap.
How to use it, step by step
Try it: you have three squads: Alpha, Bravo and a Walker.
- Open the Activate tab. Scroll down to the box that says “Squad 1”.
- Type Alpha and tap Add. Do the same for Bravo and the Walker.
- Alpha acts first. Tap Alpha's card. A green check shows up, and the top says “1 of 3”.
- Bravo gets shot at and takes a pin. Tap the + next to PINS on Bravo's card.
- When the last squad acts, the app asks “End turn 1?”. Tap End turn. Every check clears, and the turn becomes 2.
Where things are on the screen
The numbers on the pictures match the list under each picture. Gold boxes show where each thing is.

- Turn number
- How many are done
- End turn
- Edit list
- New game
- Tap a card to mark it done
- Pins and losses counters

- Type a name
- Add
Top
- Activations header
- The tab title.
- New game
- Top right. Starts a new game. It does a Quick reset unless you pick Full reset in Settings.
- Turn and Activated
- Big numbers: the turn, and how many squads are activated, like “1 of 3”. A green bar fills up as you go.
- Pin count
- If any squad has pins, a line says how many pins in all.
- End turn
- Clears every check mark and adds 1 to the turn. Pins stay.
- Edit list
- Lets you rename, recolor, tag, move or remove cards. Tap Done when you finish.
Middle
- Squad cards
- One card per squad. Tap the top of a card to mark it activated. It gets a green check and turns dim.
- Counters
- PINS and LOST, each with − and +. Clear pins sets pins to 0. A second row has Guts, Luck and Rift counters.
- Vehicle cards
- A vehicle card also has + Sup, + Full, Undo, Immobilized and Knocked out.
Bottom
- Add box
- Type a name and tap Add. If you leave it blank, it is called Squad 1, Squad 2 and so on.
- Edit mode extras
- In Edit list, each card gets colors, a short tag (up to 6 letters, like HQ), the type (Squad or Vehicle), ↑ and ↓ to move it, and Remove.
Why it matters in the game
- In most skirmish games each squad acts once per turn. Ticking them off stops a squad from acting twice, or being forgotten.
- Pins can make a squad worse at fighting. Tracking them keeps the rules fair.
- Losses on the card also show up on the Losses tab, so the score is the same in both places.
What the words and numbers mean
- Squad
- One group of models on the table. Each squad gets its own card.
- Activated
- This squad has acted this turn. It shows a green check.
- Turn
- One round where every squad gets a chance to act.
- Pins
- Marks put on a squad that is under fire. They stay from turn to turn until you clear them.
- LOST
- How many models this squad has lost.
- Tag
- A short label of up to 6 letters, like HQ or A1.
- Vehicle
- A card type for tanks and other machines. It adds damage buttons.
- Superficial / Full
- Two kinds of vehicle damage. + Sup adds light damage. + Full adds heavy damage.
- Immobilized / Knocked out
- Switches for a vehicle that can't move, or is out of the fight.
- Guts, Luck, Rift
- Three point counters on each squad card. Use them the way your rules say.
Good to know: undo and saving
- Tap a card again to take the check mark away.
- On a vehicle, Undo takes back the last damage mark.
- Remove asks first. Removing a squad can't be undone.
- Everything here is saved on your phone, even if you close the app.
- Don't want the End turn question? Turn off Prompt to end turn in Settings.
- Unit card size in Settings makes the cards Compact, Normal or Large.
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